Bakes on Mesh – Slink Physique Hourglass Redux Feature
I have not done a video in a long while, with the introduction of Bakes on Mesh by Second Life to the grid, the release of the new Redux system by Slink gave everyone the chance to see first hand how it could work. They have been working diligently on the newer system for a year or so, and while Bakes on Mesh was not a part of the official viewers it was in beta for a great amount of time, so people could test out features, create content for it to be ready to go.
The Redux system is a complete overhaul of the body parts available (heads to come) making the items streamlined and efficient when it comes to things like complexity. The bodyparts have no layers other than the base that uses bake on mesh (system layers). This removes 3 layers of mesh, the ankles and wrist sizes have been removed and a lot of the scripting is no longer needed. This reduced my complexity by a large amount, and with the Bundle, you have one attachment for body, hands and feet.
I go into the features and showed unpacking the product, and going through the transition from what is now known as ‘Classic’ to bakes on mesh, not only with my Slink Physique Hourglass Bundle but also my LeLutka Chloe head.
I do hope the video is helpful to those that wear Slink but also those that may be missing some points about how Bakes on Mesh will change things overall.
I did realise through this that I tend to say SO and OK a lot, so if you want to turn it into a drinking game, I am not responsible for your actions afterwards so make sure it is chocolate milk or something equally adorable and be safe.
VR Studio 4.2 and HUD and Library for location shoots
VR Foundry Mainstore (adult)
VR Studio @ Winx & Flair (general)
Skin & Body Parts Worn:
Chloe Mesh Head LeLutka
Physique Hourglass Bundle REDUX (bake on mesh compatible) Slink
Tasha Skin (COMING SOON) – Adam n Eve
Moles – Custom
Clara Sweater, Jersey Studded Leggings – Sn@tch
Ellen (@ Collabor88) Megan – Exile
Slip Dress – Nyu