Bakes on Mesh – System Layer Alpha Creation and Local Textures

I have done a follow-up video as mentioned in a previous post, to help get a handle on how to create alpha layers, how to not have to pay to test them by using local textures. I hope it helps those that are going through their mesh in the hopes of really embracing the bakes on mesh options available.

I mentioned that it was not easy to find something that needed the alphas, just to reiterate the top is great, it was made to use alpha as needed, so it is just an example, if I could have whipped up some mesh myself I would have.

If you have any questions let me know :)

Equipment Used:

Photoshop

VR Studio 4.2 and HUD and Library for location shoots

VR Foundry Mainstore (adult)

VR Studio @ Winx & Flair (general)

VR Foundry Marketplace

Wearhouse Creepy Corridor 

Skin & Body Parts Worn:

Slink Visage Redux Jacquie Mesh Head – Bakes on Mesh Only – Slink

Physique Hourglass Bundle REDUX (bake on mesh compatible)  Slink

System/Bom Layers:

Body/Head

Isla Skin – League 

Baby Hairs V2 – Izzie’s

Hair:

Ponytail – Beusy

Mesh Clothing:

Matilda Top – Addams 

I would love to hear from you regarding this post :)

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