Bakes on Mesh – System Layer Alpha Creation and Local Textures
[youtube https://www.youtube.com/watch?v=83IxcUtgRuY&w=1280&h=720]
I have done a follow-up video as mentioned in a previous post, to help get a handle on how to create alpha layers, how to not have to pay to test them by using local textures. I hope it helps those that are going through their mesh in the hopes of really embracing the bakes on mesh options available.
I mentioned that it was not easy to find something that needed the alphas, just to reiterate the top is great, it was made to use alpha as needed, so it is just an example, if I could have whipped up some mesh myself I would have.
If you have any questions let me know 🙂
Equipment Used:
Photoshop
VR Studio 4.2 and HUD and Library for location shoots
VR Foundry Mainstore (adult)
VR Studio @ Winx & Flair (general)
Skin & Body Parts Worn:
Slink Visage Redux Jacquie Mesh Head – Bakes on Mesh Only – Slink
Physique Hourglass Bundle REDUX (bake on mesh compatible) Slink
System/Bom Layers:
Body/Head
Isla Skin – League
Baby Hairs V2 – Izzie’s
Hair:
Ponytail – Beusy
Mesh Clothing:
Matilda Top – Addams